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Birdie Lynn
VFX ARTIST

Process Journal


Press-Kit and Website Help
Weeks 9-10 Dates: 11/5/25-11/12/25 Research My last assignment for this project is the Press-Kit. Since we plan to submit the film for festivals, the press-kit will be useful for that. I consulted with several websites to figure out what best to do for the press-kit. I found some from possible templates that could be used. The vast majority of images that I thought looked the best were from Canva and after another search for top press kit making sites, I found that Canva was
Nov 12, 2025


Texturing, Optimizing, and Set
Weeks 7-8 Dates: 10/15/25-10/30/25 Modeling 2 and Texturing My first order of business was to texture the sconce I had made. However, after bringing the original model into Substance Painter, I found that I didn't like the shape, and I wanted to model a different version. Below is a before and after: Liking the new model better, I took it into Substance Painter and textured it. I wanted it to look like oxidized copper and appear very old. I checked with the tech lead o
Oct 29, 2025


Lighting and Modeling
Weeks 5–6 Dates: 10/02/25-10/15/25 Lighting These past two weeks, my job has shifted to be focused on lighting and modeling. The team had a few ideas in mind about what the lighting might look like. But mainly, there was a general idea that we wanted there to be god rays. The main sources of inspiration my professor and I were drawn to were these images: And after speaking with the director, Todd, I received these images to use as inspiration: There were a lot of diffe
Oct 15, 2025


Boards, Posters, and Propaganda
Weeks 3–4 Dates: 9/18/25-10/02/25 Boards For this block of two weeks, I was working on storyboards and posters. I have never done storyboards, so this was a learning experience for me. In the end, my storyboards were drawn over, but I will describe my experience with them anyway. Another person, Pravav, did the original pass at the storyboards. Then, the director of photography and the director of our film met to discuss the camera movements and came to me and Pranav w
Oct 1, 2025


Ideation and Concept
Weeks 1–2 Dates: 9/8/25-9/17/25 Original pitch contributions The original idea for this short film was conceived as a group effort...
Sep 17, 2025




Liquid Sim :: Part 9 :: Combined Render Tests
Combing the Water Render, Glass Render, and Bubble Render
May 23, 2025


Liquid Sim :: Part 8 :: Solo Render Tests
Water Render Tests.
Glass Render Tests.
May 22, 2025




Liquid Sim :: Part 6 :: Splash
Updating the splash dynamic to match the reference.
May 16, 2025


Liquid Sim :: Part 5 :: Shaping the Stream
Shaping Stream The shape of my water stream is too spread out, and changing fluid settings wasn't helping Guiding Geometry and Fluid...
May 16, 2025


Liquid Sim :: Part 4 :: Fixing Collision
Fixing Collision creating air-tight proxy geometry. proxy geometry made from a revolved curve increasing size collision detection type:...
May 16, 2025


Liquid Sim :: Part 3 :: Collision & Particles
Collision For my collision object, I used the higher cup as the main collision and turned the voxel density in the collision source low...
May 10, 2025


Liquid Sim :: Part 2 :: Modeling
Modeling Starting off with a basic model of my deer and the cups. I plan on finessing the deer more as I progress, to make the body look...
May 4, 2025


Liquid Sim :: Part 1 :: Inspiration
Inspiration/References and Plan of Attack For this project, I wanted to work on a liquid simulation. I looked at several kinds of liquids...
May 3, 2025
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