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Liquid Sim :: Part 6 :: Splash

  • Writer: Birdie Shelton El
    Birdie Shelton El
  • May 16
  • 1 min read

Updated: Aug 18

Shaping the "Splash"

Updating the splash dynamic to match the reference.


Initial Contact Splash ------> Final water shape


Current Spape



Test 1



Collision Object Bounce: 2.45

ree

No parameter change


  • No splash

  • too much bounce towards the end

Test 2



Collision object bounce: 2.45

ree

Constraint Stiffness: 200

Viscosity: 0.1


  • I think the splash can be better

  • I want the water to move less at the end



Test 3


ree

Animated Collision Object

Bounce 2.45--0


ree

Particle Separation: 0.03

Constraint Stiffness: 200

Viscocity: 0.1


  • Better Splash

  • Water jumps out at the end

Test 4


ree

Animated Collision Object

Bounce 2.45--0


ree

Particle Separation: 0.03

Constraint Stiffness: 100

Viscocity: 0.1


ree

Animated Pop Drag: 0--0.5--0.75


  • I liked this splash the best



Result


Next Steps:

  1. Fix Collision

  2. Shape initial spash to more closely match the reference

  3. Shape the stream to more closely match the reference

  4. Add bubbles

  5. Add smoke

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