Liquid Sim :: Part 6 :: Splash
- Birdie Shelton El
- May 16
- 1 min read
Updated: Aug 18
Shaping the "Splash"
Updating the splash dynamic to match the reference.
Initial Contact Splash ------> Final water shape
Current Spape
Test 1
Collision Object Bounce: 2.45

No parameter change
No splash
too much bounce towards the end
Test 2
Collision object bounce: 2.45

Constraint Stiffness: 200
Viscosity: 0.1
I think the splash can be better
I want the water to move less at the end
Test 3

Animated Collision Object
Bounce 2.45--0

Particle Separation: 0.03
Constraint Stiffness: 200
Viscocity: 0.1
Better Splash
Water jumps out at the end
Test 4

Animated Collision Object
Bounce 2.45--0

Particle Separation: 0.03
Constraint Stiffness: 100
Viscocity: 0.1

Animated Pop Drag: 0--0.5--0.75
I liked this splash the best
Result
Next Steps:
Fix Collision
Shape initial spash to more closely match the reference
Shape the stream to more closely match the reference
Add bubbles
Add smoke



