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Liquid Sim :: Part 4 :: Fixing Collision

  • Writer: Birdie Shelton El
    Birdie Shelton El
  • May 16
  • 1 min read

Updated: Aug 18

Fixing Collision


creating air-tight proxy geometry. proxy geometry made from a revolved curve


increasing size


collision detection type: changed to Surface Collision instead of Volume Collision




Result


Next Steps:

  1. Fix Collision

  2. Shape initial spash to more closely match the reference

  3. Shape the stream to more closely match the reference

  4. Add bubbles

  5. Add smoke

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