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Birdie Lynn
VFX ARTIST

Liquid Simulation Project




Liquid Sim :: Part 9 :: Combined Render Tests
Combing the Water Render, Glass Render, and Bubble Render
May 23


Liquid Sim :: Part 8 :: Solo Render Tests
Water Render Tests.
Glass Render Tests.
May 22




Liquid Sim :: Part 6 :: Splash
Updating the splash dynamic to match the reference.
May 16


Liquid Sim :: Part 5 :: Shaping the Stream
Shaping Stream The shape of my water stream is too spread out, and changing fluid settings wasn't helping Guiding Geometry and Fluid...
May 16


Liquid Sim :: Part 4 :: Fixing Collision
Fixing Collision creating air-tight proxy geometry. proxy geometry made from a revolved curve increasing size collision detection type:...
May 16


Liquid Sim :: Part 3 :: Collision & Particles
Collision For my collision object, I used the higher cup as the main collision and turned the voxel density in the collision source low...
May 10


Liquid Sim :: Part 2 :: Modeling
Modeling Starting off with a basic model of my deer and the cups. I plan on finessing the deer more as I progress, to make the body look...
May 4


Liquid Sim :: Part 1 :: Inspiration
Inspiration/References and Plan of Attack For this project, I wanted to work on a liquid simulation. I looked at several kinds of liquids...
May 3
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