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Portfolio

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Texture Studies in Houdini

This project focused on coding different textures in Houdini to match refrences.
Lit and Rendered: Houdini

Tea Time: Water Simulation

This project was focused on creating a realistic water simulation.
Modeled, Lit, and Rendered:  Houdini

Devils Eye: Phyllotaxis Pattern

This was a procedural animation using the math of a phyllotaxis pattern.
Modeled, Lit, and Rendered: Houdini

Sea Shells

This was an exercise in using procedural modeling to create multiple sea shells
Modeled, Lit, and Rendered: Houdini

Dragon

This project was focused on learning procedural animation.
Modeled, Lit, and Rendered: Houdini

Conservatory in the Morning

This project was focused on creating an environment and mood.
Modeled and Lit: Maya
Rendered: Arnold
Tree, table, tea set from Fab.com

Hot Air Balloons

This project was focused on creating a scene using proceduralism.
Modeled, Lit, and Rendered: Houdini

Tea Pot Style Match

This was an exercise in texturing a model to match different aesthetics.
Modeled: Maya
Textured: Substance Painter


Oranges

This was an exercise in lighting and modeling in Houdini.
Modeled, Lit, and Rendered: Houdini

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